Working prototype
Automatic context. One purchase decision.
The native client switches from runes to purchases as League moves from champion select into a match.
- Version
- 0.1.0
- Platform
- Windows
- Coverage
- Vex Mid test policy
- Distribution
- Private review build

Implemented flow
Read-only local connections| Phase | Context used | Displayed result |
|---|---|---|
| Champion select | Champion, assigned role and revealed lane opponent | Complete rune page |
| Active match | Inventory, gold, game time and visible team compositions | Ranked next purchase |
| Review demo | Four deterministic states; League is not required | Complete reviewer walkthrough |
Current build
The review demo is complete, and the read-only Live Client and champion-select connectors are implemented. An active local League session is still required for final integration testing.
Player control
Itemized only displays information. It does not edit rune pages, purchase items, send inputs, read process memory or control gameplay.
Recommendation coverage
The prototype uses a transparent Vex Mid test policy. Other champions return no recommendation until an evaluated production policy exists.